The following week I have been away due to a lung infection, but I interacted with my team mate- Katy, online to give ideas about the game and what features they should include. I wanted cards in the game and so did the rest of the group, but before they were going to have a plain piece of paper, so I suggested to Katy that you should give the cards a design, to make the game look more endearing and approachable. I looked online and sent her a design which late she used on the cards. Before i was away, I also helped with the board set up, to use chance cards so the player will have advantages and disadvantages, such as health improvements or having a turn taken away.
I made my model as well, my character is a young girl, so I made sure she was skinny and petite but also making it obvious she was still a girl.
Thursday, 26 September 2013
Wednesday, 25 September 2013
Thursday, 19 September 2013
Game ways
- 4 characters, each character has their own strength and weakness, which can put them at an advantage as well as a disadvantage towards the other characters.
- the game is PvP based, the aim of the game is to defeat all 3 other characters to win.
- the board had a path layout, you travel one way by rolling a die and moving said amount of spaces.
- on the board there are certain spaces with certain effects when landed on. such effect spaces include, move X spaces, pick up a card, loose/gain X HP etc.
- when it is your characters turn you can choose to do 2 of the following: Attack, Move, Card, Trade.
Friday, 6 September 2013
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