Wednesday, 30 April 2014
Week 2 & 3 easter
Here in my spreadsheet and Line graph I have been on time with my planning and design, my planning phase has been completed after doing my research and some concept art. I did a survey asking questions, made a spider graph and generated my idea. I also did some designs. So i am doing fine with work and being on time.
Week 2 & 3 we all had two weeks off for Easter holidays, in the time I had off I have decided to a Spider graph to decide what model i wanted to create. While doing my own survey which you will find in my research paper, you see that people want to see more of a positive body image and more women, so I've decided to create a model which has flaws. I didn't know what type though, so to originate my idea i decided to see what idea I liked best on my spider graph
You can see I had ideas for ethnic backgrounds and what type of body shape, but the idea I liked the most was doing a chubby/fat woman. This is because you can add details like stretch marks and women have more interesting shapes then men, the more bumps and curves would create an interesting and fun model. I decided not to do men because in the survey it's said they would see more women in a p[positive light. I was thinking about doing a skinny woman who's flat chested but it wouldn't be as fun to create and also their is a lot of skinny woman in video games, flat chested or not. The idea for her to be Chinese is also in my research, it has been found out there is not a lot of Chinese characters in video games.
After this I wanted to draw and design what my model would look like, I gathered some pictures of women's body, a good one i found was when a woman just had a baby, their belly's are saggy and have stretch marks, I found this useful for my design.
Here is a simple design, you can see he has rolls and a fat belly, I still haven't designed her face or hair, it is still to be deiced.
Thursday, 10 April 2014
Week 1
I have completed week 1 for my new project. I designed this spreadsheet to keep me on track of my work, every week I will fill it in, showing what work I have done and haven't done and if I have succeeded my expectations or not. For my brief I decided to unit AB and to create a sculpt, doing this i shall create a survey to see what people want and then move on to the design phase after finding out what type of model people want to see more of in video games.
I have also created a line sheet to show when I am ahead of schedule and how much or when I'm behind and how much I'm falling behind, at the moment I'm right on schedule.
Wednesday, 9 April 2014
Work
Here you see some concept art for the bed I have created in Maya, I also used this as orthagraphics. The bed was for the prison level in the game but wasn't but in because the designers levels kept on crashing, or used a different version of UDK at home. But before all of this we did a test an the bed worked fine inside the game, same with the toilet and the robot.
Below you see the joints I created for the robot, this was so the robot could move and when creating I know what type of shapes to make and how it would move.


this is the dance cycle I made for the robot, it was meant to be the malfunction it does inside the game. but sadly the robot didn't go into the game because the designers level crashed when they we're working on it, but I put on the frames so I know how many frames each it would move and how it would dance. 

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