Today I learnt how to rig my robot. I painted weights on the joints by naming each joint where it was placed on the body part, this made it easier to find each joint and paint the parts I didn't paint. While painting you can turn the value down to 'rub out' any excess weight you don't want, so this means you can turn your model when you select a joint, and it will turn smoothly whatever way you turn it. This makes it easier, when rigging you also add bones, you do this by using the joint tool and selecting from the bottom half of the body to the top the certain points you would want to move. you do this again with the limbs and parent them to the middle body joint so they are all connected. You then bind these joints to the skin using the ridged bind tool, this is so when you move the joints the skin will move too, but in this case it rotates the joins with the skin still connected.As you can see I showed that my weighting worked by moving the leg, and the mesh doesnt move with it like it did before.

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