Wednesday, 29 January 2014

3D Tank Model


Wednesday- After doing the sketch I decided to go back into Maya, it's been a while since I have used it properly, properly since about first year I was at college, so I was a bit rusty but soon got the hang of it. I started with the wheels since they grab some if not most of the attention of the tank. I went into Polygons and got a cylinder, I turned it so it was on its side, I selected insert loop tool 3 times around the middle on the cylinder. I then right clicked and selected edge and mutilated the edged to create more of a wheel shape. I then used the tool Boolean for the rest of the wheel, creating shapes that created the metal part of the wheel, and other circle shapes inside to create a wheel looking model, I was feeling pretty confident since I haven't used maya in a long time and I seemed to know more about it when i first used it when I was creating the tower.

I added more detail into the wheel, I found out I could of textured everything and the holes in the wheel wouldn't be right for a game and it wouldn't work, I figured that I should carry on with the design, because it looks really nice, though next time I design i wont put so much detail and make it simpler, and texture everything so it works in game.

Thursday- Today I decided to make the tire, inspired by a Tank, I used a cylinder shape and flattned it by deleting the top faces, I then moves the vertects around to shape around the wheels and create the over all shape. Then I extruded the flat shape to make it thicker. It was easy until I had to add the track details, by using Edge loop tool around, and missing one face and selecting another, then extruding them inside

And because I can't texture the wheel because the shape is too complicated, i used the colours in Maya .I liked the result despite not being able to texture.
Friday- I made the smaller wheels for the back and the front of the tank, again I added a lot of detail but I didn't want two little tires textured and one big one not being textured at all, but I liked the out come and the look. I used a cylinder then edge loop tool to create the thin shape in the middle, then extruded to add details in the middle.
                      



 I also made the cockpit for the vehicle to make it look all attached, I managed to texture this because the shape was so much more simpler than anything else I had made, I used camo because it was inspired by a tank, I thought I should use a pattern that's connects to a tank, I also used martial in Maya to make the window, made it see through as well to give it more of a window effect. 

This is the finished product, I am proud how it turned out and I learnt my lesson about adding too much detail, and to rely on text more. I am confident when showing it to everyone on Thursday.



No comments:

Post a Comment