Thursday, 16 January 2014

WEEK 4 REVEIW AND MINS










When making the sprites, we were fast when making them but when coming to animation we were slower because it was more of a complicated process, we made the bases for all of the sprites but created different walk animations for different sides was harder, we wanted our sprites to walk and attack forward, backwards, left and right. Left and right was easy because all we had to do was mirror the left we already made. We are still in the process of this.

I am ahead of schedule because we already made the sprites and environments, because I wasn't in this week because i was ill i was working from home and made floors and shelf's



Because shops have food on shelf I thought to make it believable in the game and to be recognised as a shop with food on the shelf, I thought it make more comedic there would be no packet food but instead cooked foods with random faces or teacups, we agreed it looked good in the game when Ellis inserted it because it gave it more detailed.

 Because we finally had graphics for Ellis to use, he inserted them in the game






The guy with the health bar over him is a boss, and you are the character who is fighting him, because there was no punch animation, but we saw what everything looked like in game and we were very pleased on how everything came together, even though it is not completed yet.




Some of the events that happens during the game, this is used to control the character and what they do, so the player can have a more interactive game to play with

MINS---

Katy said Anna wasn't in because she was ill, but we set her work to do at home, Ellis said that was fine and asked if the sprites were coming along, and he would need them in two weeks. Katy agreed to this and said she would make them in two weeks because she has weekends free as well. Ellis said his work is coming along, he has learnt how to do certain things to make the game play well.

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