When using Clay I find it to be squishy and more practical, you have to use the same amounts of two different clay and sit there for a bit to squish it together, after a while it hurts your fingers because of the friction it creates. You apply the none sticky clay into the foil and mold it into a face, after you think you've got a basic shape, only using the images you have printed out as reference on the table, you can start taking little bits of clay and create facial features like nose and eyes, with the nose I found it easier for the clay to be fresh and squishy and apply it onto the face, using the tools to shape it into place though because of this, if I pick up the model and accidentally budge the nose, it would be ruined and I would have to start it again. Because the chin was too small it was easy to add a chunk of clay to the bottom of my model and mold it into a descent looking chin, the mold was again squishy and not very sticky and adding such a huge chunk made it unstable and easily fell off, I learned to leave the mold for a bit so I can push it on and it stays, i also used other bits of clay like glue and massaged it in, so it looks smooth and and not just simply pushed on. You can also use clay to scratch details on like I did with the clay mouth, I grabbed a scopul and gently scratched the details of the teeth on, I left the model to dry a bit first so it wasn't too squishy when I tried to do this, otherwise it would just become a mess because it hasn't dried enough to do an action, this can take a while and if you do it wrong you have to start again because it is too visible that you have done something incorrect. A mistake a made when making my model was when adding the eyes I didn't leave the clay to dry long enough when i rolled it up into an eye ball shape, so when inserting the eyes balls into the sockets, they became flat and marked easily, it didn't come out how I wanted, but after doing this mistake I learned that I have to be patient with clay models, or it will come out wrong. One thing I found easier to do with clay than on Zbrush was making the skin flaps around the face, using soft, fresh clay I rolled it into a ball and flattened it out onto the table, using the tools I picked it up, it didn't matter if it had scratched or bits fell off the pancaked piece of clay, because it would add more detail to the skin tearing off effect. I rolled it up side ways then unraveled it onto the model, using the tools I raised it slightly so around the mouth and jaw, it looked like the skin was coming off, this was a lot more harder to do on Zbrush. When we modeled with Greenstuff, it cured a lot quicker than the clay did and was also more sticker, making little details was hard but using clay it wasn't sticky at all and can do a lot more details than you can on green stuff. Another problem you have with Clay is that once it has dried you have to chisel off your mistakes, when you work on Zbrush you can just CTRL ALT DELETE and your mistake will be gone, chiseling is a lot of work and you could break your model if you are too rough.
The different with Clay that is alot more easier with Zbrush that it comes naturally, everyone know show to pick up a piece of clay and mold it into a basic shape and add details, but it's just having the eye and the steady hand to create something amazing. In Zbrush you have to learn different tools and how to work in it before you can make anything, which can take time, but i still find it easier and quicker to make than Clay with better results.
After choosing the basic model, I used the move tool on the lowest poly available to create my basic face shape, but before I had to add my orthographics, so I knew where to move the face and create a similar shape.Using the Clay tool, I layered on deep eye sockets and cheek bones to create a deep zombie look, like my edit on Photoshop looked like. Soon I found out how to make my model see through which made details such as nose size easier as I added the nose before I knew how to do this, after over coming this problem i manged to get my nose more precise and accurate, it was too high and small before, as now it's bigger and wider and looks more like my real nose. I added clay over it so i can create the skin folding over it, as the skin has been ripped off, exposing flesh underneath and teeth, using the stretch tool I stretched the skin out from the clay I layered over the nose and skin so it folded over. After I wanted to add teeth, so I used orthographics in Maya and shaped the teeth from a poly cube, then put them back into Zbrush and created the ridged effect by adding clay or pressing shift so the teeth looked chipped and rotted.
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